Game Rules

Game Rules

SPORTS

How to play Sports

  • Click the "Sports" tab. Filter events by time, sports and/or league.
  • View the "popular" events area in the Home page for recommended events such as "Today's Football", "English Premier League" and many other recommended events.
  • View important prematch games in the "Highlights" area.
  • Browse ongoing live betting games or scheduled virtuals to place a bet.
  • We do not only provide sports betting for Football, but we also provide all kinds of bets for other sports.
  • Choose events you wish to play and select the odds by clicking on them. The chosen selections (no more than 30) will be automatically added to the betslip.
  • The amount of a Total Stake must always be between NGN 100 – NGN 100,000. The value of every single stake should be no less than NGN 10. Click on "Place Bet" and "Confirm" the bet to place it.
  • A message will be displayed to inform whether a bet has been successfully placed or not.

General settlement and cancellation rules

If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.
If markets were offered when the outcome was already known, we reserve the right to void any betting.
In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.
If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.
In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.
If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.) we reserve the right to void any market.
If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.
If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.) all undecided markets are considered void.
The exceptions of this rule are in relation to friendly matches, where all match markets will be settled based on the actual duration of the match. Only bets on matches, which are played for less than 45 minutes or more than 120 minutes, are considered void.
If a friendly match is played in a 3x30, 2x45+30 minutes or similar format, the First Half for settlements needs will be considered to end in the middle of the full playing time format.

Outright Markets

Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.
Unless stated otherwise, whenever the organizing association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., 8020Bet will take into account the results and outcomes deriving from these matches for settlement purposes of bets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners. All bets are settled on the basis of the award ceremony or the competition’s official score-sheet, without taking into consideration the results of any subsequent investigations or disqualifications.

Dead Heat Rules

In the event of at least two competitors being declared the winner (a Dead Heat), the number of paying places remaining after clear winners are settled is divided by the number of players sharing those places. The odds for the selection are then multiplied by this number.
e.g. In a competition with 5 paying places the top two players are settled while four players share third place. Since there are only three remaining paying places for these four players, the place odds for each player are multiplied by 0.75.

General Rules

All markets (except halftime, first-half markets, overtime and penalty shootout) are considered for regular time plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shootouts will not affect the outcome of the bet.
If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. If the market was opened with a missing or incorrect red card, we reserve the right to void betting. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. If the team names or category are displayed incorrectly, we reserve the right to void betting. In case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.

Corners
Only taken corners will be considered, corners awarded but not taken would not be counted.
The time used is time corner was taken.
Bets will be settled on the exact time the corners are taken rather than awarded or detailed by relevant third-party feed providers. If any resulting corner is not taken, it will not count for betting purposes.

Bookings
Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 3 cards.
Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. Cards shown after the match are not considered.
Cards shown during half-time break will be settled as cards shown into the second half.
Cards for non-players (already substituted players, managers, players on bench) are not considered.
Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

Anytime Goalscorer and Player to Score X or More
Own goals will not be considered for Anytime Goalscorer or Player to score X or more settlement purposes and are ignored.
All players who took part in the match since kick off or previous goal are considered as runners.
All players who are currently taking part are listed.
If for any reason an unlisted player scores a goal all bets on listed players stand.
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Next Goalscorer
Own goals will not be considered for Next Goalscorer settlement purposes and are ignored.
All players who took part in the match since kick off or previous goal are considered as runners.
All players who are currently taking part are listed.
If for any reason an unlisted player scores a goal all bets on listed players stand.
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Interval Markets
Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
Offsides will be settled based on the time when the referee gives the decision.
This rule will be applied on any video assistant referee (VAR) situation.
Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
Penalties awarded but not taken are not considered.
For all 5 min/10 min/15 min interval markets, related to interval minutes 41- 45/31-40/31-45, events (goals, corners) in added injury or stoppage time will be accounted for.

Next Scoring Type
Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
Own Goal: If goal is declared as an own goal.
Header: The scorers last touch has to be with the head.
Shot: Goal has to be with any other part of the body than the head and the other types do not apply.
No Goal.

1X2
Which team will win the match. Overtime not included.

Double Chance
Predict the match result combining two of the three possible outcomes (1X, X2 or 12).

Draw No Bet
Predict the winner of the match. If the teams draw, the selection will be voided.

Home No Bet
Predict the result at regular time. If Home team wins, the selection will be voided.

Away No Bet
Predict the result at regular time. If Away team wins, the selection will be voided.

Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.

Asian Handicap
Predict the winner in regular time taking in consideration the handicap in brackets. Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost. Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
Tickets are settled according to the full-time result using the following logic:

Handicap Line 0: The team that wins by any margin is to be settled as the winning selection. In the event of a draw all tickets are void.

Handicap Line 0.25: If the team that is giving (-) a 0.25 ball start:
Wins - All tickets on this selection are settled as won
Draws - Half the stake is void, the other half is settled as lost
Loses - All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.25 ball start:
Wins - All tickets on this selection are settled as won
Draws - Half the stake is settled at the odds of the chosen selection, the other half is void
Loses - All tickets on this selection are settled as lost

Handicap Line 0.5:If the team that is giving (-) a 0.5 ball start:
Wins - All tickets on this selection are settled as won
Draws - All tickets on this selection are settled as lost
Loses - All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.5 ball start:
Wins - All tickets on this selection are settled as won
Draws - All tickets on this selection are settled as won
Loses - All tickets on this selection are settled as lost

Handicap Line 0.75: If the team that is giving (-) a 0.75 ball start:
Wins by ≥2 goals - All tickets on this selection are settled as won
Wins by 1 goal - Half the stake is settled at the odds of the chosen selection, the other half is void
Draws or Loses - All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.75 ball start:
Wins or Draws - All tickets on this selection are settled as won
Loses by 1 goal - Half the stake is void, the other half is settled as lost
Loses by ≥2 goals - All tickets on this selection are settled as lost

Handicap Line 1.0: If the team that is giving (-) a 1.0 ball start:
Wins by ≥2goals - All tickets on this selection are settled as won
Wins by 1 goal - All tickets on this selection are void
Draws or Loses - All tickets on this selection are settled as lost
If the team that is receiving (+) a 1.0 ball start:
Wins or Draws - All tickets on this selection are settled as won
Loses by 1 goal - All tickets on this selection are void
Loses by ≥2 goals - All tickets on this selection are settled as lost

Void if the match is not completed
Handicap Team result Bet result Handicap Team result Bet result
0 Win Win 0 Win Win
Draw Void Draw Void
Lose Lose Lose Lose
-0.25 Win Win 0.25 Win Win
Draw Half lose Draw Half win
Lose Lose Lose Lose
-0.5 Win Win 0.5 Win Win
Draw Lose Draw Win
Lose Lose Lose Lose
-0.75 Win by 2+ Win 0.75 Win Win
Win by 1 Half win Draw Win
Draw Lose Lose by 1 Half Lose
Lose Lose Lose by 2+ Lose
-1 Win by 2+ Win 1 Win Win
Win by 1 Void Draw Win
Draw Lose Lose by 1 Void
Lose Lose Lose by 2+ Lose
-1.25 Win by 2+ Win 1.25 Win Win
Win by 1 Half lose Draw Win
Draw Lose Lose by 1 Half win
Lose Lose Lose by 2+ Lose
-1.5 Win by 2+ Win 1.5 Win Win
Win by 1 Lose Draw Win
Draw Lose Lose by 1 Win
Lose Lose Lose by 2+ Lose
-1.75 Win by 3+ Win 1.75 Win Win
Win by 2 Half win Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Half Lose
Lose Lose Lose by 3+ Lose
-2 Win by 3+ Win 2 Win Win
Win by 2 Void Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Void
Lose Lose Lose by 3+ Lose
Over/Under
Predict whether the total number of goals scored in regular time is over/under a given line.
Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void.
Tickets are settled according to the full-time result using the following logic:

Over/Under 2.0
Bets on under 2 goals:
<2 goals scored - All tickets on this selection are settled as won
2 goals scored - All tickets on this selection are void
>2 goals scored - All tickets on this selection are settled as lost
Bets on over 2 goals:
<2 goals scored - All tickets on this selection are settled as lost
2 goals scored - All tickets on this selection are void
>2 goals scored - All tickets on this selection are settled as won

Over/Under 2.25
Bets on under 2.25 goals:
<2 goals scored - All tickets on this selection are settled as won
2 goals scored - Half the stake is settled at the odds of the chosen selection, the other half is void
>2 goals scored - All tickets on this selection are settled as lost
Bets on over 2.25 goals:
<2 goals scored - All tickets on this selection are settled as lost
2 goals scored - Half the stake is void, the other half is settled as lost
>2 goals scored - All tickets on this selection are settled as won

Over/Under 2.5
Bets on under 2.5 goals:
≤ 2 goals scored - All tickets on this selection are settled as won
>2 goals scored - All tickets on this selection are settled as lost
Bets on over 2.5 goals:
≤ 2 goals scored - All tickets on this selection are settled as lost
>2 goals scored - All tickets on this selection are settled as won

Over/Under 2.75
Bets on under 2.75 goals:
≤ 2 goals scored - All tickets on this selection are settled as won
3 goals scored - Half the stake is void, the other half is settled as lost
>3 goals scored - All tickets on this selection are settled as lost
Bets on over 2.75 goals:
≤ 2 goals scored - All tickets on this selection are settled as lost
3 goals scored - Half the stake is settled at the odds of the chosen selection, the other half is void
>3 goals scored - All tickets on this selection are settled as won

Over/Under 3.0
Bets on under 3 goals:
≤ 2 goals scored - All tickets on this selection are settled as won
3 goals scored - All tickets on this selection are void
>3 goals scored - All tickets on this selection are settled as lost
Bets on over 3 goals:
≤ 2 goals scored - All tickets on this selection are settled as lost
3 goals scored - All tickets on this selection are void
>3 goals scored - All tickets on this selection are settled as won

Void if the match is not completed
Over Fesult Bet result Over Result Bet result
0.5 0 goals Lose 0.5 0 goals Win
1+ goals Win 1+ goals Lose
0.75 0 goals Lose 0.75 0 goals Win
1 goal Half win 1 goal Half lose
2+ goals Win 2+ goals Lose
1 0 goals Lose 1 0 goals Win
1 goal Void 1 goal Void
2+ goals Win 2+ goals Lose
1.25 0 goals Lose 1.25 0 goals Win
1 goal Half lose 1 goal Half win
2+ goals Win 2+ goals Lose
1.5 0 or 1 goals Lose 1.5 0 or 1 goals Win
2+ goals Win 2+ goals Lose
1.75 0 or 1 goals Lose 1.75 0 or 1 goals Win
2 goals Half win 2 goal Half lose
3+ goals Win 3+ goals Lose
2 0 or 1 goals Lose 2 0 or 1 goals Win
2 goals Void 2 goals Void
3+ goals Win 3+ goals Lose
2.25 0 or 1 goals Lose 2.25 0 or 1 goals Win
2 goals Half lose 2 goals Half win
3+ goals Win 3+ goals Lose
2.5 0 - 2 goals Lose 2.5 0 - 2 goals Win
3+ goals Win 3+ goals Lose
2.75 0 - 2 goals Lose 2.75 0 - 2 goals Win
3 goals Half win 3 goals Half lose
4+ goals Win 4+ goals Lose
3 0 - 2 goals Lose 3 0 - 2 goals Win
3 goals Void 3 goals Void
4+ goals Win 4+ goals Lose
Home Team Over/Under
Predict whether the total number of goals scored by Home team in regular time is over/under a given line.

Away Team Over/Under
Predict whether the total number of goals scored by Away team in regular time is over/under a given line.

GG/NG
Predict whether both teams will score in the match at regular time. *Yes (GG both teams score) *No (NG any team not to score).

To Qualify
Predict which team will qualify to the next round.

Exact Goals
Predict the exact number of goals at regular time.

Will There Be Overtime
Predict whether overtime will be played in the match.

Goal Range
Predict the range of goals scored at regular time.

Odd/Even
Predict whether the total number of goals in the match will be odd or even. No goal counts as even.

Winning Margin
Predict by how many goals the winning team will win the match.

Teams to Score 
Predict which team will score in the match.

1X2 & GG/NG
Predict the winner in regular time and whether both teams will score.

Over/Under & GG/NG
Predict whether the total number of goals at regular time is over/under a given line and if both teams will score.

1X2 & Over/Under
Predict the winner in regular time and whether the total number of goals at regular time is over/under a given line.

1st/2nd Half GG/NG
Will both teams score at least one goal each during 1st/2nd half.

Nth Goalscorer
Predict whether one of the listed players will score the Nth goal at regular time. Own goals do not count.

Correct Score
Predict the correct score at the end of regular time.

Half Time/Full Time
Predict the result at the end of the 1st half and the final result at regular time.

Winning Method
Predict the winning team and the winning method in the match. Please note match with multiple legs will consider a combined result of all legs.

Double Chance & GG/NG
Predict the match result combining two of the three possible outcomes and whether both teams will score.

Double Chance & Over/Under
Predict the match result combining two of the three possible outcomes and whether the total number of goals scored in regular time are over/under a given line.

Next Goal
Predict which team will score the Nth goal in the match.

Last Goal
Predict which team will score the last goal in the match.

When Will the Nth Goal Be Scored (10 min interval)
Predict at which time interval (10mins) will the Nth goal be scored.

5/10/15 minutes - Nth Goal from a to b
Predict which team will score the Nth goal within a time interval of 5/10/15 mins from start time point to end time point.

5/10/15 minutes – Over/Under from a to b
Predict whether the total number of goals within a time interval of 5/10/15 mins from start time point to end time point is over/under a given line.

Overtime & Goal
Predict whether there is overtime match and goal in overtime match. This game is only available to those match that allow overtime, for example, cup match.
*Yes (there is overtime and goal in the overtime) *No (there is no overtime or there is no goal in the overtime).

Overtime – 1X2
Predict the winner in the overtime.

Overtime - Nth Goal
Predict which team will score the Nth goal during the overtime.

Overtime – Over/Under
Predict whether the total number of goals scored during the overtime will be over/under a given line.

Overtime – Handicap
Predict the result in the overtime while taking the handicap into consideration.

Overtime - Correct Score
Predict the correct score in the overtime.

Penalty Shootout - Winning Margin
Predict by how many goals the winning team will win the penalty shootout.

Penalty Shootout – Over/Under
Predict whether the total number of goals scored during the penalty shootout is over/under a given line.

Penalty Shootout - Exact Goals
Predict the exact number of goals in the penalty shootout.

Penalty Shootout - Odd/Even
Predict whether the total number of goals in penalty shootout will be odd or even.

Penalty Shootout - Nth Penalty Scored
Will the Nth penalty be scored.

Penalty Shootout - Nth Goal
Which team will score the Nth goal in penalty shootout.

Penalty Shootout - Home Over/Under
Predict whether the total number of goals scored by Home team in penalty shootout is over/under a given line.

Penalty Shootout – Away Over/Under
Predict whether the total number of goals scored by Away team in penalty shootout is over/under a given line.

Penalty Shootout - Home Odd/Even
Predict whether the total number of goals scored by Home team in penalty shootout will be odd or even. No goal counts as even.

Penalty Shootout - Away Odd/Even
Predict whether the total number of goals scored by Away team in penalty shootout will be odd or even. No goal counts as even.

Penalty Shootout - Correct Score
Predict the correct score in the penalty shootout.

Home Team Exact Goals
Predict the exact number of goals scored by Home team in regular time.

Away Team Exact Goals
Predict the exact number of goals scored by Away team in regular time.

Home Team Odd/Even
Predict whether the total number of goals scored by Home team in regular time will be odd or even. No goal counts as even.

Away Team Odd/Even
Predict whether the total number of goals scored by Away team in regular time will be odd or even. No goal counts as even.

Home Team Clean Sheet
Will Home team keep a clean sheet in regular time.

Away Team Clean Sheet
Will the Away team keep a clean sheet in regular time.

Last Goalscorer
Predict whether one of the listed players will score the last goal in regular time. Own goals do not count.

Multigoals
Predict how many goals will be scored in regular time.

Home Multigoals
Predict how many goals will Home team score in regular time.

Away Multigoals
Predict how many goals will Away team score in regular time.

Multiscores
Predict the final result of the game in regular time.

1st Half – Multigoals
Predict how many goals will be scored in 1st half.

2nd Half - Multigoals
Predict how many goals will be scored in 2nd half.

Home Team to Score Both Halves
Predict if Home team will score in both halves.

Away Team to Score Both Halves
Predict if Away team will score in both halves.

Both Halves Over x.5
Predict whether the number of goals scored in each half is over the given line.

Both Halves Under x.5
Predict whether the number of goals scored in each half is under the given line.

1st Half - Home Team Over/Under
Predict whether the total number of goals scored by Home team in the 1st half is over/under a given line.

1st Half – Away Team Over/Under
Predict whether the total number of goals scored by Away team in the 1st half is over/under a given line.

1st Half - Exact Goals
Predict the exact number of goals scored in the 1st half.

1st Half – Home Team Exact Goals
Predict the exact number of goals scored by Home team in the 1st half.

1st Half – Away Team Exact Goals
Predict the exact number of goals scored by Away team in the 1st half.

1st half - Odd/Even
Predict whether the total number of goals scored in the 1st half will be odd or even. No goal counts as even.

1st Half – GG/NG
Will both teams score at least one goal each in the 1st half.

1st half – Home Team Clean Sheet
Will Home team keep a clean sheet in the 1st half.

1st half – Away Team Clean Sheet
Will Away team keep a clean sheet in the 1st half.

Player Assists
Predict whether a player will assist at regular time.

Player Goals
Predict whether a player will score at regular time.

1st Half - Correct Score
Predict the correct score in the 1st half.

2nd Half - Nth Goal
Predict which team will score the Nth goal in the 2nd half.

2nd Half - Home Team Over/Under
Predict whether the total number of goals scored by Home team in the 2nd half is over/under a given line.

2nd Half - Away Team Over/Under
Predict whether the total number of goals scored by Away team in the 2nd half is over/under a given line.

2nd Half - Exact Goals
Predict the exact number of goals scored in the 2nd half.

2nd Half - Odd/Even
Predict whether the total number of goals scored in the 2nd half will be odd or even. No goal counts as even.

2nd half – GG/NG
Will both teams score at least one goal each in the 2nd half.

2nd Half - Home Team Clean Sheet
Will the Home team keep a clean sheet in the 2nd half.

2nd Half - Away Team Clean Sheet
Will the Away team keep a clean sheet in the 2nd half.

2nd Half - Correct Score
Predict the correct score in the 2nd half.

Overtime 1st Half – 1X2
Predict the winner in the 1st half of the overtime.

Overtime 1st Half – Handicap
Predict the result in the 1st half of the overtime while taking the handicap into consideration.

Overtime 1st Half - Correct Score
Predict the correct score in the 1st half of the overtime.

Half Time/Full Time Correct Score
Predict the correct score at the end of the 1st half and the final result at regular time.

Home Team to Win Both Halves
Will Home team score more goals than the Away team in both halves.

Away Team to Win Both Halves
Will Away team score more goals than the Home team in both halves.

Home Team to Win Either Half
Will Home team win at least one of the halves.

Away Team to Win Either Half
Will Away team win at least one of the halves.

Highest Scoring Half
Predict in which half most goals will be scored.

Home Team Highest Scoring Half
Predict the half with most goals scored by Home team.

Away Team Highest Scoring Half
Predict the half with most goals scored by Away team.

Double Chance & 1st Half GG/NG
Predict the match result combining two of the three possible outcomes and whether both teams will score in the 1st half.

Double Chance & 2nd Half GG/NG
Predict the match result combining two of the three possible outcomes and whether both teams will score in the 2nd half.

1st Half - Double Chance & GG/NG
Predict the result in the 1st half combining two of the three possible outcomes and whether both teams will score in the 1st half.

2nd Half - 1X2 & GG/NG
Predict the result in the 2nd half and whether both teams will score in the 2nd half.

2nd Half - 1X2 & Over/Under
Predict the result in the 2nd half and whether the total number of goals scored in the 2nd half is over/under a given line.

2nd Half - Double Chance & GG/NG
Predict the result in the 2nd half combining two of the three possible outcomes and whether both teams will score in the 2nd half.

1st Half – 1X2
Which team will win the 1st half.

1st Half - Which Team Will Win the Rest Which team will win the rest of the 1st half ignoring the current score.

1st Half - Nth Goal
Predict which team will score the Nth goal in the 1st half.

1st Half - Double Chance
Predict the result of the 1st half combining two of the three possible outcomes (1X, X2 or 12).

1st Half - Draw No Bet
Predict the winner of the 1st half. If the teams draw, the selection will be voided.

1st Half - Handicap
Predict the winner in 1st half taking in consideration the handicap in brackets.

1st Half – Over/Under
Predict whether the total number of goals scored in the 1st half is over/under a given line.

1st Half – 1X2 & GG/NG
Predict the result in the 1st half and whether both teams will score in the 1st half.

1st Half – 1X2 & Over/Under
Predict the result in the 1st half and whether the total number of goals scored in the 1st half is over/under a given line.

2nd Half – 1X2
Which team will win the 2nd half.

2nd Half - Double Chance
Predict the result of the 2nd half combining two of the three possible outcomes (1X, X2 or 12).

2nd Half - Draw No Bet
Predict the winner of the 2nd half. If the teams draw, the selection will be voided.

2nd Half - Handicap
Predict the winner in 2nd half taking in consideration the handicap in brackets.

2nd Half – Over/Under
Predict whether the total number of goals scored in the 2nd half is over/under a given line.

Booking 1X2
Predict which team will be given more bookings at regular time. *Yellow Card = 1 booking; *Red Card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.

Nth Booking
Which team will be given the Nth booking.

Total Booking Points
Predict whether the total number of booking points in the regular time is over/under a given line. *Yellow Card = 10 points, *Red Card = 25 points. The second Yellow Card for a player which leads to a Red Card is not considered.

Total Bookings
Predict whether the total number of bookings given in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.

Home Team Total Bookings
Predict whether the total number of bookings given for Home team in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

Away Team Total Bookings
Predict whether the total number of bookings given for Away team in the regular time is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

Exact Bookings
Predict the exact number of bookings given at regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

Home Team Exact Bookings
Predict the exact number of bookings given to Home team in regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

Away Team Exact Bookings
Predict the exact number of bookings given to Away team in regular time. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

Booking Point Range
Predict the range of booking points at regular time. *Yellow card = 10 points, *Red card = 25 points. The second Yellow card for a player which leads to a red card is not considered.

Sending Off
Predict if there will be player(s) sent off at regular time.

Home Team Sending Off
Predict if there will be Home team player(s) sent off at regular time.

Away Team Sending Off
Predict if there will be Away team player(s) sent off at regular time.

1st Half - Booking 1X2
Predict which team will be given more bookings in the 1st half. *yellow card = 1 booking; *red card = 2 bookings. The second Yellow Card for a player which leads to a Red Card is not considered.

1st Half - Nth Booking
Which team will be given the Nth booking in the 1st half.

1st Half - Total Booking Points
Predict whether the total number of booking points in the 1st half is over/under a given line. *yellow card = 10 points, *red card = 25 points. The second yellow card for a player which leads to a red card is not considered.

1st Half - Total Bookings
Predict whether the total number of bookings given in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings.

1st Half – Home Team Total Bookings
Predict whether the total number of bookings given to Home team in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

1st Half – Away Team Total Bookings
Predict whether the total number of bookings given to Away team in the 1st half is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

1st Half - Exact Bookings
Predict the exact number of bookings given in 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

1st Half – Home Team Exact Bookings
Predict the exact number of bookings given to Home team in the 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

1st Half – Away Team Exact Bookings
Predict the exact number of bookings given to Away team in the 1st half. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

1st Half - Booking Point Range
Predict the range of booking points in the 1st half. *yellow card = 10 points, *red card = 25 points. The second yellow card for a player which leads to a red card is not considered.

1st Half - Sending Off
Predict if there will be player(s) sent off in the 1st half.

1st Half - Home Team Sending Off
Predict if there will be Home team player(s) sent off in the 1st half.

1st Half – Away Team Sending Off
Predict if there will be Away team player(s) sent off in the 1st half.

5/10/15 minutes - Booking 1X2 from a to b
Predict which team will be given more bookings within 5/10/15 minutes interval.
*yellow card = 1 booking; *red card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

5/10/15 minutes - Total Bookings from a to b
Predict whether the total number of bookings given within 5/10/15 minutes interval is over/under a given line. *Yellow Card = 1 booking, *Red Card = 2 bookings. The second yellow card for a player which leads to a red card is not considered.

5/10/15 minutes - Sending Off from a to b
Predict if there will be player(s) sent off within 5/10/15 minutes interval.

5/10/15 minutes – Home Team Sending Off from a to b
Predict if there will be Home team player(s) sent off within 5/10/15 minutes interval.

5/10/15 minutes – Away Team Sending Off from a to b
Predict if there will be Away team player(s) sent off within 5/10/15 minutes interval.

Corners - 1X2
Predict which team will get most corners at regular time.

Nth Corner
Predict which team will get the Nth corner at regular time.

Last Corner
Predict which team will get the last corner at regular time.

Corner Handicap
Predict which team will get most corners at regular time taking in consideration the handicap in brackets.

Corners - Over/Under
Predict whether the total number of corners at regular time is over/under a given line.

Home Team Corners - Over/Under
Predict whether the total number of corners for the Home team at regular time is over/under a given line.

Away Team Corners - Over/Under
Predict whether the total number of corners for the Away team at regular time is over/under a given line.

Corner Range
Predict the range of awarded corners at regular time.

Home Team Corner Range
Predict the range of awarded corners for the Home team at regular time.

Away Team Corner Range
Predict the range of awarded corners for the Away team at regular time.

Odd/Even Corners
Predict whether the total number of corners in the match will be odd or even. No corner counts as even.

1st Half - Corner 1X2
Predict which team will get most corners in the 1st half.

1st Half - Nth Corner
Predict which team will get the Nth corner in the 1st half.

1st Half - Last Corner
Predict which team will get the last corner in the 1st half.

1st Half - Corner Handicap
Predict which team will get most corners in the 1st half taking in consideration the handicap in brackets.

1st Half Corners - Over/Under
Predict whether the total number of corners in the 1st half is over/under a given line.

1st Half - Home Corners Over/Under
Predict whether the total number of corners awarded to Home team in the 1st half is over/under a given line.

1st Half – Away Corners Over/Under
Predict whether the total number of corners awarded to Away team in the 1st half is over/under a given line.

1st Half - Home Exact Corners
Predict the exact number of corners awarded to Home team in the 1st half.

1st Half - Away Exact Corners
Predict the exact number of corners awarded to Away team in the 1st half.

1st Half - Corner Range
Predict the range of corners awarded in the 1st half.

1st Half - Odd/Even Corners
Predict whether the total number of corners in the 1st half will be odd or even. No corner counts as even.

5/10/15 minutes - Corners 1X2 from a to b
Predict which team will get most corners within 5/10/15 minutes interval.

5/10/15 minutes - Xth Corner from a to b
Predict which team will get the Xth corner within 5/10/15 minutes interval.

5/10/15 minutes - Corner Handicap from a to b
Predict which team will get most corners within 5/10/15 minutes interval taking in consideration the handicap in brackets.

5/10/15 minutes - Corners - Over/Under from a to b
Predict whether the total number of corners within 5/10/15 minutes interval is over/under a given line.

5/10/15 minutes - Home Corners - Over/Under from a to b
Predict whether the total number of corners awarded to Home team within 5/10/15 minutes interval is over/under a given line.

5/10/15 minutes - Away Corners - Over/Under from a to b
Predict whether the total number of corners awarded to Away team within 5/10/15 minutes interval is over/under a given line.

5/10/15 minutes - Odd/Even Corners from a to b
Predict whether the total number of corners within 5/10/15 minutes interval will be odd or even. No corner counts as even.

Race to X Corners
Which team will reach X corners in the game first.

1st Half - Race to X Corners
Which team will first reach X corners in the 1st half.

5/10/15 minutes – 1X2 from a to b
Predict the result within 5/10/15 minutes interval

Overtime - Which Team Will Win the Rest
Predict the result for the rest of the overtime.

Penalty Shootout – Winner
Predict the winner in the penalty shootout.

Penalty Shootout - Winner & Over/Under
Predict the winner in the penalty shootout and whether the total number of goals scored in the penalty shootout is over/under a given line.

Nth Goal & 1X2
Predict which team will score the Nth goal and which team will win the match.

Home Team to Win to Nill
Will Home team win the game and keep a clean sheet at regular time.

Away Team to Win to Nill
Will Away team win the game and keep a clean sheet at regular time.

Anytime Goalscorer
Predict whether one of the listed players will score at regular time. Own goals do not count.

Nth Penalty Scored
Will the Nth penalty be scored.

Rest Match Winner
Predict the result for the rest of the regular time.

Half Time/Full Time & Over/Under
Predict the result at the end of the 1st half and the final result at regular time and whether the total number of goals scored in the regular time is over/under a given line.

Half Time/Full Time & 1st Half Over/Under
Predict the result at the end of the 1st half and the final result at regular time and whether the total number of goals scored in the 1st half is over/under a given line.

Half Time/Full Time & Exact Goals
Predict the result at the end of the 1st half and the final result at regular time and the exact number of goals scored in regular time.

Home Team or Over Goals
Predict whether Home team will win or the total number of goals is over a given line.

Home Team or Under Goals
Predict whether Home team will win or the total number of goals is under a given line.

Draw or Over Goals
Predict whether the match will end in a draw at regular time or the total number of goals is over a given line.

Draw or Under Goals
Predict whether the match will end in a draw at regular time or the total number of goals is under a given line.

Away Team or Over Goals
Predict whether Away team will win or the total number of goals is over a given line.

Away Team or Under Goals
Predict whether Away team will win or the total number of goals is under a given line.

Home Team or GG/NG
Predict whether Home team will win or both teams will score at regular time.

Draw or GG/NG
Predict whether the match will end in a draw at regular time or both teams will score at regular time.

Away Team or GG/NG
Predict whether Away team will win or both teams will score at regular time.

Home Team or Any Clean Sheet
Predict whether Home team will win or any of the teams will keep a clean sheet at regular time.

Draw or Any Clean Sheet
Predict whether the match will end in a draw or any of the teams will keep a clean sheet at regular time.

Away Team or Any Clean Sheet
Predict whether Away team will win or any of the teams will keep a clean sheet at regular time.

1 minute – Over/Under from a to b
Predict whether the total number of goals within a time interval of 1 minute is over/under a given line.

1 minute – Over/Under Corners from a to b
Predict whether the total number of corners within a time interval of 1 minute is over/under a given line.

1 minute – Over/Under Bookings from a to b
Predict whether the total number of bookings within a time interval of 1 minute is over/under a given line.

1 minute – Over/Under Offsides from a to b
Predict whether the total number of offsides within a time interval of 1 minute is over/under a given line.

1 minute – Over/Under Penalties from a to b
Predict whether the total number of penalties within a time interval of 1 minute is over/under a given line.

General Rules
Markets do not consider overtime unless otherwise stated.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Winner (incl. overtime)
Which team will win the match. Overtime included.

1X2
Which team will win the match. Overtime not included.

Over/Under
Predict whether the total number of points scored in regular time is over/under a given line.

DNB
Predict the winner of the match in regular time. If the teams draw, the selection will be voided.

Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.

xth quarter – 1X2
Which team will win the Xth quarter.

xth quarter – total
Predict whether the total number of points scored in the Xth quarter is over/under a given line.

Winning margin
Predict by how many points the winning team will win the match.

Home Over/Under
Predict whether the total number of points scored by Home team in regular time is over/under a given line.

Away Over/Under
Predict whether the total number of points scored by Away team in regular time is over/under a given line.

Handicap (incl. overtime)
Predict the winner taking in consideration the handicap in brackets. Overtime included.

Over/Under (incl. overtime)
Predict whether the total number of points scored in the match is over/under a given line. Overtime included.

Home Over/Under (incl. overtime)
Predict whether the total number of points scored by Home team is over/under a given line. Overtime included.

Away Over/Under (incl. overtime)
Predict whether the total number of points scored by Away team is over/under a given line. Overtime included.

Odd/Even (incl. overtime)
Predict whether the total number of points in the match will be odd or even. Overtime included.

Race to x points (incl. overtime)
Which team will reach X points in the match first. Overtime included. If a match ends before the Xth point is reached, this market is considered void (cancelled).

xth quarter – total
Predict whether the total number of points scored in the Xth quarter is over/under a given line.

Odd/Even
Predict whether the total number of points in regular time will be odd or even. Overtime not included.

Winning margin (incl. overtime)
Predict by how many points the winning team will win the match. Overtime included.

xth point (incl. overtime)
Predict which team will score the Xth point. Overtime included. If a match ends before the Xth point is reached, this market is considered void (cancelled).

Total (over-exact-under)
Predict whether the total number of points in the match will be over, under or equal to a given line.

Point range
Predict the range of points scored at regular time.

Race to x points
Which team will reach X points in the match first. Overtime not included.

Halftime/fulltime
Predict the result at the end of the 1st Half and the final result at regular time.

1st half - winning margin
Predict by how many points the winning team will win the 1st Half.

Any team winning margin (incl. overtime)
Predict by how many points the winning team will win the match. Overtime included.

2nd half - handicap (incl. overtime)
Predict the winner of the 2nd Half taking in consideration the handicap in brackets. Overtime included.

2nd half - total (incl. overtime)
Predict whether the total number of points scored in the 2nd Half is over/under a given line. Overtime included.

2nd half – 1X2 (incl. overtime)
Which team will win the 2nd Half. Overtime included.

2nd half - draw no bet (incl. overtime)
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided. Overtime included.

2nd half - odd/even (incl. overtime)
Predict whether the total number of points in the 2nd Half will be odd or even. Overtime included.

1st half – 1X2
Which team will win the 1st Half.

1st half - draw no bet
Predict the winner of the 1st Half. If the teams draw, the selection will be voided.

1st half – handicap
Predict the winner of the 1st Half taking in consideration the handicap in brackets.

1st half – total
Predict whether the total number of points scored in the 1st Half is over/under a given line.

1st half - odd/even
Predict whether the total number of points in the 1st Half will be odd or even.

2nd half – 1X2
Which team will win the 2nd Half.

2nd half - draw no bet
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided.

2nd half – handicap
Predict the winner of the 2nd Half taking in consideration the handicap in brackets.

2nd half – total
Predict whether the total number of points scored in the 2nd Half is over/under a given line.

2nd half - odd/even
Predict whether the total number of points in the 2nd Half will be odd or even.

Highest scoring quarter
Predict in which quarter will most points be scored.

xth quarter – 1X2
Which team will win the Xth quarter.

xth quarter - winning margin
Predict by how many points the winning team will win the Xth quarter.

xth quarter - draw no bet
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided.

xth quarter – handicap
Predict the winner of the Xth quarter taking in consideration the handicap in brackets.

xth quarter - odd/even
Predict whether the total number of points in the Xth quarter will be odd or even.

xth quarter - race to x points
Which team will reach X points in the quarter first.

Will there be overtime
Predict whether overtime will be played in the match. Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

Which team wins the jump ball
Predict which team will win the jump ball.

Winner & total (incl. overtime)
Predict the winner and whether the total number of points is over/under a given line. Overtime included.

Player points
Predict how many points will a player score.

Player field goals
Predict how many field goals will a player score.

Player assists
Predict how many assists will a player achieve.

Player blocks
Predict how many blocks will a player achieve.

Player rebounds
Predict how many rebounds will a player achieve.

Player steals
Predict how many steals will a player achieve.

Player 3-point field goals
Predict how many 3-point field goals will a player score.

Important
Possible extra innings are not considered in any market unless otherwise stated.
The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

Settlement and cancellation rules
All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point)
If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void.
If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

1X2
Predict which team will win the match.

Winner (incl. extra innings)
Predict which team will win the match (incl. extra innings).

Which team wins the rest of the match (incl. extra innings)
Predict which team will win the rest of the match (incl. extra innings).

Handicap (incl. extra innings)
The winner of the match adding or subtracting the indicated handicap to the final result (incl. extra innings).

Winning margin (incl. extra innings)
Predict which team and with how many runs exactly will win from given options.

Total (incl. extra innings)
Predict whether the total number of runs in the match will be over or under the spread indicated (incl. extra innings).

xth inning - 1x2
Predict the result at the end of the inning.

xth inning - total
Predict whether the total number of runs in the inning will be over or under the spread indicated.

Innings 1 to 5 – handicap
Which team will lead after the Handicap is applied to the score at the end of the fifth inning.

Innings 1 to 5 – total
Predict whether the total number of runs at the end of the fifth inning will be over or under the spread indicated.

Innings 1 to 5 - 1x2
Predict the result at the end of the first 5 innings.

Competitor1 total (incl. extra innings)
Predict how many runs will Team 1 score in the match (incl. extra innings).

Competitor2 total (incl. extra innings)
Predict how many runs will Team 2 score in the match (incl. extra innings).

Odd/even (incl. extra innings)
Predict if the total number of runs in the match will be odd or even. Zero is considered even.

xth run (incl. extra innings)
Predict which team will score the Xth run (incl. extra innings)

Race to x runs (incl. extra innings)
Which team will reach X runs in the match first (incl. extra innings).
If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).

Total (over-exact-under) (incl. extra innings)
Predict whether the total number of runs in the match will be over, under or equal to the allotted line (incl. extra innings).

Run range (incl. extra innings)
Predict the number of runs in the match (incl. extra innings)

When will the xth run be scored (incl. extra innings)
Predict when will the Xth run be scored (incl. extra innings).

Both teams over x.5 (incl. extra innings)
Predict if both teams will score over the spread indicated (incl. extra innings).

xth inning – handicap
The winner of the inning adding or subtracting the indicated handicap (incl. extra innings).

xth inning - competitor1 total
Predict how many runs will Team 1 score in the inning.

xth inning - competitor2 total
Predict how many runs will Team 2 score in the inning.

xth inning - competitor1 to score
Will Team 1 score run in the inning.

xth inning - competitor2 to score
Will Team 2 score run in the inning.

xth inning - both teams to score
Will Both team score runs in the inning.

Innings 1 to 5 - competitor1 total
Predict how many runs will Team 1 score at the end of 5th inning.

Innings 1 to 5 - competitor2 total
Predict how many runs will Team 2 score at the end of 5th inning.

Will there be an extra inning
Predict whether extra innings will be played.
Market will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Team to win more innings
Predict which team will win more innings the match.

1x2 & total (incl. extra innings)
Predict which team will win the match and the total number of points (incl. extra innings).

Winner & total (incl. extra innings)
Predict which team will win the match and the total number of runs (incl. extra innings).

When will the match be decided
Market will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Player to strike out xth time at bat
If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled)

Result of player xth time at bat
If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).

Important
In case of default, retirement or walkover of any player, all undecided bets are considered void.
In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.
If penalty point(s) are awarded by the umpire, all bets on that game will stand.
In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

Settlement and cancellation rules
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a player retires all undecided markets are considered void.
If a match tie-break is played as a deciding set in Best of 3 format, it will be considered as the 3rd set.
Every tie-break or Match tie-break counts as 1 game.

Winner
Who will win the match.

Game Handicap
The winner of the match adding or subtracting the indicated game spread to the final result.

Set Handicap
The winner of the match adding or subtracting the indicated set spread to the final result.

Total Games
Predict whether the total number of games is over/under a given line. A tiebreak is regarded as a game.

xth set - winner
Who will win the set.

xth set game x - winner
Who will win the Xth game in the Nth set.

xth set game x - first x points winner
Who will win the first Y points in the Xth game of the Nth set.

xth set game x - xth point
Who will win the Yth point in the Xth game of the Nth set.

Set handicap
The winner of the match adding or subtracting the indicated set spread to the final result.

Competitor1 to win a set
Will player 1 win a set.

Competitor2 to win a set
Will player 2 win a set.

Any set to nil
Any of the sets to finish 6:0 or 0:6.

Exact sets
The exact number of sets played in the match.

Correct score
The correct score of the match in terms of sets won by each player.

xth set - game handicap
The winner of the set adding or subtracting the indicated game spread to the final result.

xth set - total games
Predict how many games will be played in the set.

xth set - odd/even games
Predict whether the total number of games at Xth set will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

xth set - will there be a tiebreak
Will there be a tiebreak in the set.

xth set - correct score
The correct score in the set in terms of games won by each player.

xth set - race to x games
Who will win X games in the Nth set first.

xth set - [x]th and [x+1]th game winner
Who will win Xth and Yth game in the Nth set.

Competitor1 to win exactly 1 set
Will player 1 win exactly one set in the match.

Competitor2 to win exactly 1 set
Will player 2 win exactly one set in the match.

Competitor1 to win exactly 2 sets
Will player 1 win exactly two sets in the match.

Competitor2 to win exactly 2 sets
Will player 2 win exactly two sets in the match.

Game Handicap
The winner of the match adding or subtracting the indicated game spread to the final result.

Total Games
Predict whether the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game.

Competitor1 total games
Predict how many games will player 1 win in the match.

Competitor2 total games
Predict how many games will player 2 win in the match.

Odd/even games
Predict whether the total number of games played in the match will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

xth set game x - winner
Who will win the Xth game in the Yth set.

xth set game x - exact points
Predict how many points will be played in the game. (4,5,6 or 7+)

xth set game x - to deuce
Will there be deuce in the game.

xth set game x - odd/even points
Predict whether the total number of points played in the game will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

xth set game x - correct score
Predict the correct score in the game.

xth set game x - race to x points
Who will win X points in the game first.

xth set game x - first x points winner
Which player will win first X points in the game.

xth set game x - xth point
Which player will win the Xth point.

Will there be a tiebreak
Will there be a tiebreak in the match.

Double result (1st set/match)
First set/match winner.

Xth set game x - correct score or break
Predict the correct score of the game.

1x2
What will the result be at full time

Xth period 1X2
Predict the 1X2 result of Xth period.

Total goals
Predict whether the total number of goals scored at full time is over /under a given line.

Xth period total goals
Predict whether the total number of goal scored at Xth period is over /under a given line.

Handicap
You have to predict the final result of the match while taking in consideration the handicap in brackets. For example (0:1.5) indicates that the AWAY team has 1.5 goal advantage, as for (1.5:0) indicates that the HOME team has 1.5 goal advantage.

Double chance
A double chance bet allows you to cover two of the three Possible outcomes in the match with one bet. Possible options: *1 or X(competitor 1 wins or draw) *1 or 2 (competitor 1 wins or competitor 2 wins) * 2 or draw ( competitor 2 wins or draw)

Draw no bet
Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *competitor 1 wins *competitor 2 wins

Odd/Even
Predict whether the total number of goals in the match would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Highest score period
Predict which period of the match will provide the most score. Possible options: *1st *2nd *3td *equal

Xth goal
Predict which team will score the Xth goal.

Xth period Xth goal
Predict which team will score the Xth goal at Xth period time.

Xth period odd/even
Predict whether the total number of goals at Xth period would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Important
In the case of a match not being finished all undecided markets are considered void.
Golden set is not considered in any of the mentioned markets.

Settlement and cancellation rule
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

Winner
Which team will win the match.

Xth set winner
Which team will win the set.

Total points
Predict whether the total number of points played in the match will be over or under the spread indicated.

Point handicap
Predict the winner taking in consideration the handicap in brackets.

Exact sets
The exact number of sets played in the match.

Correct set score
Predict the correct score of the match.

Xth set total points
Predict whether the total number of points played in the Xth set will be over or under the spread indicated.

Xth set odd/even
Predict whether the total number of points played in the Xth set will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Xth set xth point
Which team will win the Xth point in the Nth set.

Xth set race to x point
Which team will reach X points in the Nth set first.

Competitor1 to win a set
Will Team 1 win a set.

Competitor2 to win a set
Will Team 2 win a set.

How many sets will be decided by extra points
The number of games played during the match where a final result will be decided by extra points.

xth set - point handicap
Predict the winner in the Xth set taking in consideration the handicap in brackets.

Will there be a 4th set
Predict if there will be a 4th set

Will there be a 5th set
Predict if there will be a 5th set

Competitor1 to win exactly 1 set
Will Team 1 win exactly one set in the match.

Competitor2 to win exactly 1 set
Will Team 2 win exactly one set in the match.

Competitor1 to win exactly 2 sets
Will Team 1 win exactly two sets in the match.

Competitor2 to win exactly 2 sets
Will Team 2 win exactly two sets in the match.

1X2.
The outcome of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Head to Head (HH).
The winner of the match considering also possible overtimes. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Heads-Up with Handicap (spread).
The handicap is given to the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website). The handicap will in fact be subtracted from its final score. Extra time is taken into consideration.

Odd/Even.
If the number points scored during the match is going to be odd or even.

1X2 1st Half.
The outcome of the first half of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Half the home team wins), X (considering only the points scored during the 1st Half the two teams draw), 2 (considering only the points scored during the 1st Half the away team wins).

Over/Under (spread).
If the total number of points scored during the regular time will be over or under the spread indicated.

1X2
Predict the match result at full time. Possible options:* Home win(1)*draw(X)*Away win(2)

Double chance
A Double Chance bet allows you to cover two of the three Possible outcomes in the match with one bet. Possible options: *1 or X(Home wins or draw) *1 or 2 (Home wins or Away wins) * 2 or draw ( Away wins or draw)

Draw no bet
Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *Home wins *Away wins

Winner(incl. super over)
Predict the match result at full time(including super over). Possible options:* Home win(1)*Away win(2)

Will there be a tie
Predict whether there will be a tie at full time. Possible options: *Yes (there will be a tie) *No (there will not be a tie)

Xth innings - competitor1 run range
Predict the home run range at Xth innings.

Xth innings - competitor2 run range
Predict the away run range at Xth innings.

Xth innings - Home total at xth dismissal
Predict whether home total runs at xth dismissal of Xth innings is over/under a given line.

Xth innings - Away total at xth dismissal
Predict whether away total runs at xth dismissal of Xth innings is over/under a given line.

Xth innings overs 0 to x - 1x2
Predict the match result at 0-xth overs of Xth innings.

Xth innings overs 0 to x - Home total
Predict whether home total runs at 0-xth overs of Xth innings is over/under a given line.

Xth innings overs 0 to x - Away total
Predict whether away total runs at 0-xth overs of Xth innings is over/under a given line.

Xth innings overs 0 to x - competitor1 run range
Predict the home run range at 0-x overs of Xth innings.

Xth innings overs 0 to x - competitor2 run range
Predict the away run range at 0-x overs of Xth innings.

Xth innings over x - Home total
Predict whether home total runs at Xth innings over x is over/under a given line.

Xth innings over x - Away total
Predict whether away total runs at Xth innings over x is over/under a given line.

Xth innings over x - Home odd/even
Predict whether home runs at Xth innings over x is odd/even.

Xth innings over x - Away odd/even
Predict whether away runs at Xth innings over x is odd/even.

Xth innings over x - xth delivery Home total
Predict whether home total runs at xth delivery of Xth innings is over/under a given line.

Xth innings over x - xth delivery Away total
Predict whether away total runs at xth delivery of Xth innings is over/under a given line.

Xth innings - Home total
Predict whether home total runs at Xth innings is over/under a given line.

Xth innings - Away total
Predict whether away total runs at Xth innings is over/under a given line.

Xth innings - player total
Predict whether player total runs at Xth innings is over/under a given line.

Total fours
Predict whether Total fours is over/under a given line.

Total sixes
Predict whether Total sixes is over/under a given line.

Xth innings over x - Home dismissal
Predict whether home dismissal at Xth innings over x is over/under a given line.

Xth innings over x - Away dismissal
Predict whether away dismissal at Xth innings over x is over/under a given line.

Xth innings - player total fours
Predict whether player total fours at Xth innings is over/under a given line.

Xth innings - player total sixes
Predict whether player total sixes at Xth innings is over/under a given line.

Xth innings over x - 1x2
Predict the 1X2 result of Xth innings over x.

Team with highest score at xth dismissal
Predict which team has the highest score at xth dismissal.

Most fours
Predict which team has the most fours at full time.

Most sixes
Predict which team has the most sixes at full time.

Xth innings - Home total dismissals
Predict whether home total dismissals at Xth innings is over/under a given line.

Xth innings - Away total dismissals
Predict whether away total dismissals at Xth innings is over/under a given line.

Xth innings - player dismissal method
Predict player dismissal method at Xth innings. Possible options: *fielder catch *bowled *keeper catch *lbw *runout *stumped *other

Xth innings over x - Home boundary
Predict whether home team scores fours or sixes at Xth innings over x.

Xth innings over x - Away boundary
Predict whether away team scores fours or sixes at Xth innings over x.

Total run outs
Predict whether total runs out at full time is over/under a given line.

Total extras
Predict whether total extras at full time is over/under a given line. 'extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes)

Xth innings - xth partnership 1x2
Predict which player in the partnership score more runs at Xth innings. The partnership and consequently the players within the outcomes refer to the two current batters. The winning outcome is reflecting the batter who scores more runs in the affected innings. Possible options: *player 1 (player 1 scores more runs) *draw (both players score same runs) *player (player 2 scores more runs)

Xth innings - xth batter out
Predict which player will be dismissed first in a partnership. The partnership refers to the two current batters.

Xth innings - Home total fours
Predict whether home total fours at Xth innings is over/under a given line.

Xth innings - Away total fours
Predict whether away total fours at Xth innings is over/under a given line.

Xth innings - Home total sixes
Predict whether home total sixes at Xth innings is over/under a given line.

Xth innings - Away total sixes
Predict whether away total sixes at Xth innings is over/under a given line.

Xth innings - player to score x
Predict whether a player will score up to x runs. Possible options: *Yes (player will score no less than x runs) *No (player will score less than x runs)

Xth innings overs 0 to x - Home total dismissals
Predict whether home total dismissals at Xth innings overs 0 to x is over/under a given line.

Xth innings overs 0 to x - Away total dismissals
Predict whether away total dismissals at Xth innings overs 0 to x is over/under a given line.

Xth day session x - total
Predict whether total runs on Xth day session x is over/under a given line.

Xth innings - Home total extras
Predict whether home total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Xth innings - Away total extras
Predict whether away total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Xth innings - Home total run outs
Predict whether home total run outs at Xth innings is over/under a given line.

Xth innings - Away total run outs
Predict whether away total run outs at Xth innings is over/under a given line.

Xth innings - Home total in the highest scoring over
Predict whether home total runs in the highest scoring over at Xth innings is over/under a given line.

Xth innings - Away total in the highest scoring over
Predict whether away total runs in the highest scoring over at Xth innings is over/under a given line.

Xth innings - Home exact runs
Predict home exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4

Xth innings - Away exact runs
Predict away exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4

Xth innings - Home top batter
Predict home top batter at Xth innings.

Xth innings - Away top batter
Predict away top batter at Xth innings.

Xth innings - Home top bowler
Predict home top bowler at Xth innings.

Xth innings - Away top bowler
Predict away top bowler at Xth innings.

Xth innings - Home last player standing
Predict which home batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for home team, the "last man standing" will be the batter who faced the last delivery.

Xth innings - Away last player standing
Predict which away batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for away team, the "last man standing" will be the batter who faced the last delivery.

Most extras
Predict which team scores the most extras at full time. “Extras” are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Most run outs
Predict which team scores more run outs at full time. Possible options: *Home *Draw *Away

Total in the highest scoring over
Predict whether total score at the highest scoring over is over/under a given line.

Top batter
Predict who is the top batter at full time.

Top bowler
Predict who is the top bowler at full time.

Player of the match
Predict who is the player of the match.

Batter head2head (1x2)
Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Bowler head2head (1x2)
Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

All-rounder head2head (1x2)
Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Keeper head2head (1x2)
Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Xth innings - Home odd/even
Predict whether home total runs at Xth innings is odd/even.

Xth innings - Away odd/even
Predict whether away total runs at Xth innings is odd/even.

Xth innings - Home to finish with a boundary
Predict whether home finish Xth innings with a boundary.

Xth innings - Away to finish with a boundary
Predict whether away finish Xth innings with a boundary.

Which team wins the coin toss
Predict which team wins the coin toss.

Total ducks
Predict whether the total number of ducks is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings.

Total wides
Predict whether total number of wides is over/under a given line.

Total dismissals
Predict whether runs at Total dismissalsis over/under a given line.

Team with top batter
Predict which team the top batter belong to.

Team with top bowler
Predict which team the top bowler belong to.

Xth innings - any player to score x
Predict whether there is a player scoring up to x at Xth innings.

Any player to score x
Predict whether there is a player scoring up to x at full time.

Top batter total
Predict whether total runs scored by top batter is over/under a given line.

Rabbit total
Predict whether the number of runs scored by 11th batter in the combined innings is over/under a given line.

Xth innings - Home total wides
Predict whether home total wides at Xth innings is over/under a given line.

Xth innings - Away total wides
Predict whether away total wides at Xth innings is over/under a given line.

Xth innings - Home total ducks
Predict whether home total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings.

Xth innings - Away total ducks
Predict whether away total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings.

Player total dismissals
Predict whether Player total dismissals is over/under a given line.

Player total player performance
Predict whether total player performanceis over/under a given line. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Which team wins the coin toss and the match
Predict which team wins both the coin toss and the match. Possible options: *home team *neither *away team

Xth innings - 1x2
Predict the 1X2 result of Xth innings. This market is offered only for Test matches and First-Class matches.

Most keeper catches
Predict which team have the most keeper catches. Possible options: *home *draw *away

Most catches
Predict which team have the most catches. Possible options: *home *draw *away

Most stumpings
Predict which team have the most stumpings. Possible options: *home *draw *away

Batter head2head (handicap)
Predict who scores more player performance points between player 1 and player 2 while take handicap into considerration. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Xth innings - xth dismissal method (extended)
Predict the method of xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

Xth innings - Home xth dismissal method (extended)
Predict the method of home xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

Xth innings - Away xth dismissal method (extended)
Predict the method of away xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

Important
All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
If a match is interrupted and continued within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules
If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.
If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.

1X2
Which team will win the match. Overtime not included.

Which team wins the rest of the match
Predict the result for the rest of the regular time.

Next Goal
Predict which team will score the Nth goal in the match.

Double Chance
Predict the match result combining two of the three possible outcomes (1X, X2 or 12).

Draw No Bet
Predict the winner of the match. If the teams draw, the selection will be voided.

Handicap
Predict the winner in regular time taking in consideration the handicap in brackets.

Over/Under
Predict whether the total number of goals scored in the regular time is over/under a given line.

Odd/Even
Predict whether the total number of goals in the match will be odd or even. No goal counts as even.

GG/NG
Predict whether both teams will score in the match at regular time. *Yes (GG both teams score) *No (NG any team not to score).

1st Half - 1X2
Which team will win the 1st Half.

1st Half - Which Team Will Win The Rest
Which team will win the rest of the 1st Half ignoring the current score.

1st Half - Nth Goal
Predict which team will score the Nth goal in the 1st Half.

1st Half - Handicap
Predict the winner in 1st Half taking in consideration the handicap in brackets.

1st Half - Total
Predict whether the total number of goals scored in the 1st Half is over/under a given line.

Overtime - 1X2
Predict the winner in the overtime.

Overtime - Which Team Will Win The Rest
Predict the result for the rest of the overtime.

Overtime - Nth Goal
Predict which team will score the Nth goal during the overtime.

Overtime - Total
Predict whether the total number of goals scored during the overtime will be over/under a given line.

Penalty Shootout - Winner
Predict the winner in the penalty shootout.

Penalty Shootout - Nth Goal
Which team will score the Nth goal in penalty shootout.

Important
In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.
Markets do not consider overtime unless otherwise stated.

Settlement and cancellation rules
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.
If a wrong score is displayed, we reserve the right to void betting for this timeframe.
In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
If the teams are displayed incorrectly, we reserve the right to void betting.

Rapid Markets
New first down & yards gained by play penalties will not be considered for settlement purposes.
In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.
In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.
Field goal yardage will not be considered for total yards gained in a play.
A touchdown is credited as a first down only when the offense scores a touchdown.

Player markets
All offered players are considered as runners.
If no further touchdown is scored, the market will be voided.
Players which are not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes.
Note this does not include players which are listed without an active price.
Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.
Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.
Xth drive play n – play type A sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive play n – pass completion Only a forward pass will be taken into consideration for a pass play by definition.
Xth drive - result Only offensive plays will be considered for settlement purposes. A drive ending by interception return Touchdown by the defense, end of half or end of game, will be settled with “other”.

Winner (incl. overtime)
Which team will win the match. Overtime included.

Handicap (incl. overtime)
Predict the winner taking in consideration the handicap in brackets. Overtime included.

Over/Under (incl. overtime)
Predict whether the total number of points scored in the match is over/under a given line. Overtime included.

1X2
Which team will win the match. Overtime not included.

Double chance
Predict the match result combining two of the three possible outcomes (1X, X2 or 12).

Draw no bet
Predict the winner of the match. If the teams draw, the selection will be voided.

Halftime/fulltime
Predict the result at the end of the 1st Half and the final result at regular time.

1x2 (incl. overtime)
Which team will win the match. Overtime included.

Draw no bet (incl. overtime)
Predict the winner of the match. If the teams draw, the selection will be voided. Overtime included.

Next score (incl. overtime)
Predict which team will score next in the match. Overtime included.

Odd/even
Predict whether the total number of points in the match will be odd or even. No point counts as even.

Competitor1 odd/even
Predict whether the total number of points scored in the match by Home Team will be odd or even. No point counts as even.

Competitor2 odd/even
Predict whether the total number of points scored in the match by Away Team will be odd or even. No point counts as even.

Home Over/Under (incl. overtime)
Predict whether the total number of points scored by Home team is over/under a given line. Overtime included.

Away Over/Under (incl. overtime)
Predict whether the total number of points scored by Away team is over/under a given line. Overtime included.

Odd/even (incl. overtime)
Predict whether the total number of points in the match will be odd or even. Overtime included.

Race to x points (incl. overtime)
Which team will reach X points in the match first. Overtime included.

Winning margin (incl. overtime)
Predict by how many points the winning team will win the match. Overtime included.

Competitor1 odd/even (incl. overtime)
Predict whether the total number of points scored in the match by Home Team will be odd or even. No point counts as even. Overtime included.

Competitor2 odd/even (incl. overtime)
Predict whether the total number of points scored in the match by Away Team will be odd or even. No point counts as even. Overtime included.

Highest scoring half
Predict in which Half most points will be scored.

1st half - 1x2
Which team will win the 1st Half.

1st half - draw no bet
Predict the winner of the 1st Half. If the teams draw, the selection will be voided.

1st half - handicap (2 way)
Predict the winner in the 1st Half taking in consideration the handicap in brackets.

1st half – total
Predict whether the total number of points scored in the 1st Half is over/under a given line.

1st half - competitor1 total
Predict whether the total number of points scored by Home team in the 1st Half is over/under a given line.

1st half - competitor2 total
Predict whether the total number of points scored by Away team in the 1st Half is over/under a given line.

1st half - odd/even
Predict whether the total number of points scored in the 1st Half will be odd or even. No point counts as even.

2nd Half - 1X2
Which team will win the 2nd Half.

2nd Half - Handicap
Predict the winner in the 2nd Half taking in consideration the handicap in brackets.

2nd Half - Total
Predict whether the total number of points scored in the 2nd Half is over/under a given line.

2nd half - handicap (incl. overtime)
Predict the winner of the 2nd Half taking in consideration the handicap in brackets. Overtime included.

2nd half - total (incl. overtime)
Predict whether the total number of points scored in the 2nd Half is over/under a given line. Overtime included.

2nd half - 1x2 (incl. overtime)
Which team will win the 2nd Half. Overtime included.

2nd half - draw no bet (incl. overtime)
Predict the winner of the 2nd Half. If the teams draw, the selection will be voided. Overtime included.

1st half - competitor1 odd/even
Predict whether the total number of points scored in the 1st Half by Home Team will be odd or even. No point counts as even.

1st half - competitor2 odd/even
Predict whether the total number of points scored in the 1st Half by Away Team will be odd or even. No point counts as even.

1st half - next score
Predict which team will score the next point in the 1st Half.

Highest scoring quarter
Predict in which quarter will most points be scored.

xth quarter - 1x2
Which team will win the Xth quarter.

xth quarter - total
Predict whether the total number of points scored in the Xth quarter is over/under a given line.

xth quarter - draw no bet
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided.

xth quarter - handicap
Predict the winner of the Xth quarter taking in consideration the handicap in brackets.

Team with highest scoring quarter
Predict which team will win the highest scoring quarter.

xth quarter - 1x2 (incl. overtime)
Which team will win the Xth quarter. Overtime included.

xth quarter - draw no bet (incl. overtime)
Predict the winner of the Xth quarter. If the teams draw, the selection will be voided. Overtime included.

xth quarter - handicap (incl. overtime)
Predict the winner of the Xth quarter taking in consideration the handicap in brackets. Overtime included.

xth quarter - total (incl. overtime)
Predict whether the total number of points scored in the Xth quarter is over/under a given line. Overtime included.

In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If a match is not completed all undecided markets are considered void.
Bullseye counts as red check out colour.

1X2
Who will win the match (draw possible).

Winner
Who will win the match.

Set handicap
The winner of the match adding or subtracting the indicated set spread to the final result.

Set winner
Who will win the set.

Total sets
Predict whether the total number of sets is over/under a given line.

Set handicap
The winner of the match adding or subtracting the indicated set spread to the final result.

Leg handicap
The winner of the match adding or subtracting the indicated leg spread to the final result.

Total legs
Predict whether the total number of legs is over/under a given line.

Odd/even sets
Predict whether the total number of sets would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

xth set - which player wins the rest
Predict which player will win the rest of Xth set.

xth set - leg handicap
The winner of the set adding or subtracting the indicated leg spread to the final result.

xth set - total legs
Predict whether the total number of legs at Xth set is over /under a given line.

xth set - odd/even legs
Predict whether the total number of legs at Xth set will be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

xth set - correct score (in legs)
The correct score in the set, in terms of legs won by each player.

xth set leg x - winner
Predict the winner at leg x in Xth set.

xth set leg x - total darts
Predict how many darts will be thrown in the leg.

xth set leg x - point range on xth visit
Predict how many points will be scored on 1st visit in the leg.

xth set leg x - checkout score
Predict if the checkout score in the leg will be over/under 41+ points.

xth set leg x - checkout colour
Predict if the checkout colour in the leg will be Red or Green.

Most 180s
Which player will score more 180s.

xth player to score a 180
Predict which player will score a 180 first on a single visit.

180s handicap
Predict which player will score more 180s in the match adding or subtracting the indicated spread.

Total 180s
If the total number of 180s thrown in the match will be over or under the indicated spread.

Competitor1 total 180s
Predict how many 180s will player 1 score in the match.

Competitor2 total 180s
Predict how many 180s will player 2 score in the match.

xth set leg x - any player to score a 180
Predict if any player will score 180 in the leg.

xth set leg x - competitor1 to score a 180
Predict if player 1 will score 180 in the leg.

xth set leg x - competitor2 to score a 180
Predict if player 2 will score 180 in the leg.

Correct score (in sets)
The correct score in the match in terms of sets won by each player.

General Rules
If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand.
Any Non Runners in Major Championship events (Ante post) will be classed as non runners, with stakes refunded.
For Team Event participation, all players that attend the opening ceremony will be classed as competitors.
Golf Majors - The 4 Majors are the US Masters, USPGA, US Open and the Open Championship. Where a market indicates in all 4 Majors i.e Tiger Woods to be top 10 in All 4 Majors Inc Ties, the number of starts made in Majors is irrespective for these markets. If a player doesn't compete in all 4 Majors bets will be deemed losing bets.
Any Golf events that do not take place within the same calendar year as quoted within the market, e.g. 'US Masters 2020 Outright' will be made void.
Any tournament outright's that are abandoned without an official result/winner being declared by the Tours Governing Body will be made void.
All golf tournaments offered are available with 'Other Player on Request' 

Outright Winner
You're betting on: which player will win the tournament
The tournament winner will be the player that receives the trophy, as long as an official result is confirmed by the governing Golf Tour. The result of any playoff to determine this will count, however if there is no further play after a bet has been placed, it will be made void.
In the case of any abandonment to a round, whereby all scores are cancelled and nullified, then all bets struck after the start of the round in question will be made void.
Dead heat rules apply for placings.
Some Tours don’t declare a winner via a playoff if lowest score is tied, and thus will revert to dead-heat rules for settlement purposes if a solo winner isn’t declared.

Hotshots
This market will be settled in line with rules for the “Outright Winner” market.

Qualifying Tournaments
Outright Rules apply.
If a player tees off in the event, then they are deemed to have taken part.
If there is one overall winner declared for the event, the outright market will be settled accordingly, either via the official scores or after the playoff.
If multiples places/spots are available for the Qualifying event, and players playoff for these positions, where one sole winner isn't declared, bets will be settled on the official event scores, and not which multiple players qualify.
Without Player X/Without Big 2,3,4, etc
The tournament winner will be the player that receives the trophy. The result of any playoff to determine this will count, however if there is no further play after a bet has been placed, it will be made void.
Bets settled on leaderboard after specified player(s) excluded
Dead heat rules apply for placings.

Round Leader Market
You're betting on: which player will be top of the leaderboard at the end of the named round
Bets will be settled on the official scores after the designated round has been completed.
Each way terms will be stipulated on the market.
Dead heat rules apply to both win and placed positions. For example, a player ties for 3rd with 5 other players, i.e. 5 players all tied 3rd, a 1/5th reduction to winnings would apply to markets where 3 places are offered.

First Round Leader Early/Late Starters
You're betting on: who will be the first round leader in the respective part of the draw, according to the official site of that tour (European or PGA Tour). If any delays which cause tee times to be altered/adjusted then bets on the respective markets will be made
Dead Heat Rules may apply to both win and place positions
'Early' Starters refers to players in the first half of the draw, and 'Late' Starters the second half.
1st Tee/10th Tee - 1st tee refers to players starting their round on the 1st tee, and 10th tee refers to players starting their rounds on the 10th tee.

First Round Dual Forecast
Nominate the 2 golfers to finish 1st and 2nd after the completion of the 1st Round. Dead Heat rules may apply. 18 Holes must be officially completed for bets to stand.

Place 1st 5/10/20/30/40 etc.
You're betting on: the selected player finishing in the Top 5, 10, 20 30 or 40 etc.
Top 10 and Top 20 markets will be available on all full field European and PGA events. The Outright each way terms at the start of the tournament will determine the places for place betting.
Dead heat rules apply. For instance in top 20 betting, a player ties for 20th with 5 other players, i.e. 6 players all tied 20th, a 1/6th reduction to winnings would apply. If 2 players tied for 10th in top 10 betting then a ½ reduction would occur

To Make/Miss Cut
You're betting on: the selected player either making or missing the 'cut' of the tournament
If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand.
Bets will be settled according to the results published by the Official site of that Tour, ie PGAtour.com or Europeantour.com
If your player withdraws or is Disqualified before the cut has been made, then bets will be deemed losers.

To Finish Last
You're betting on: which player will finish last in the stipulated Golf event
Players must fully complete the official number of holes in the event.
Any player who withdraws or gets disqualified in the event, then bets on those players will be deemed as losing bets.
Dead-heat rules may apply.

Two Chances To Win
You're betting on: whether one of the two named players will win the tournament
In the event of one or more or the selections being a non-runner, bets will revert to the remaining selections, at the prices they're in the Outright market.

​ Three Chances To Win
You're betting on: whether one of the three named players will win the tournament
In the event of one or more or the selections being a non-runner, bets will revert to the remaining selections, at the prices they're in the Outright market.

Tournament Match Betting
You're betting on: which player will achieve the highest placing at the end of the tournament.
Bets will stand irrespective of the amount of holes played, as long as an official Trophy presentation occurs.
If both players miss the cut, then the player with the lowest score after the cut has been made, will be declared the winner.
If all players fail to complete a particular round for any reason the winner is the player with the lowest total score after the previous round. - If a player withdraws without playing a shot all bets will be void.
If a player is disqualified or withdraws during any round they will be settled as a loser providing the other player completes that round. If a player is disqualified or withdraws after the cut has been made and his opponent has already missed the cut, the disqualified player is deemed the winner.
Players must complete 1 hole for bets to stand, otherwise bets will be void.
In the event of a tie, match bets will be void.

Tournament Group Betting (inc. Top European, U.S., U.K. etc.)
You're betting on: which player will achieve the highest placing at the end of the tournament from the group named.
Players are grouped together for betting purposes only.
If the selected player does not play, the bet will be void and Tattersalls Rule 4(c) will apply.
Dead Heat Rules apply except if a winner is decided by a play-off.

Match Betting Handicap
You're betting on: which player will achieve the lowest score at the end of the tournament after the stated handicap has been applied.
If all players fail to complete a particular round for any reason, the winner is the player with the lowest total score + or – the handicap after the previous round.
In match handicap betting if a player withdraws without playing a shot all bets will be void.
If a player is disqualified or withdraws during any round they will be settled as a loser providing the other player completes that round. If a player is disqualified after the cut has been made and his opponent has already missed the cut, the disqualified player is deemed the winner.
Players must complete 1 hole for bets to stand, otherwise bets will be void.

18 Hole Betting (2 ball/3ball)
You're betting on: which player will achieve the lowest score (from the stated players) over 18 holes
If all players do not start then pairings or groups will be void.
If a player withdraws or is disqualified during the round, the other player is deemed the winner. If both players withdraw or are disqualified during the round, bets will be made void.
In 2 ball betting a price will be offered for the tie and dead heat rules will apply for 3 ball betting.
In modified Stableford events the bets will be settled on the points scored and not the strokes taken.
In the event that pairings or groups change, then all bets will be made void.
Players must complete 1 hole for bets to stand, otherwise bets will be void.

Scramble/Modifield Alternate Shot/ Better ball
Each is a type of round that can be played depending on the competition.
You're betting on: which player/team will achieve the lowest score (from the stated players) over 18 holes.

Golf Enhanced Accumulator
You're betting on: whether the stated players will win their respective 2 balls.
All nominated players must win their respective 2 balls Outright. If there is a tie in any of these 2 balls, then the Enhanced Accumulator will be deemed a loser. Both players must tee off in the stipulated round in the 2 ball for bets to count.
Should any of the advertised 2 Balls in the bet not take place, the bet will stand with a win reduction on the remaining selections.
If possible we will try contact you beforehand and give you the opportunity to void the bet, if we don't contact you or you don't specify before the start time of the first event that you would like your bet voiding then the bet will stand.
If a player withdraws or is disqualified during the round, the other player is deemed the winner. If both players withdraw or are disqualified during the round, bets will be made void.
In modified Stableford events the bets will be settled on the highest points scored and not the strokes taken.
In the event that pairings or groups change, bets will still stand.
Players must complete 1 hole for bets to stand, otherwise bets will be void in that leg of the Accumulator.
These rules apply for Mythical 2 ball enhanced accumulators also

Boosted Treble
You're betting on: whether the stated players will win their respective mythical 2 balls.
All nominated players must win their respective mythical 2 balls Outright. If there is a tie in any of these 2 balls, then the Enhanced Accumulator will be deemed a loser. All players must tee off in the stipulated round in the mythical 2 ball for bets to count.
Should any of the advertised mythical 2 Balls in the bet not take place, the bet will stand with a win reduction on the remaining selections.

Player to win on tour
You're betting on: the selected player winning on the stipulated tour for the selected season
Player must play a minimum of 10 events on that tour for bets to stand, otherwise they will be void
Individual events only will count, team events do not count

Team Events: Top Points Scorer
You're betting on: which player will achieve the highest number of points; either overall or for their team.
In the event of any ties Dead Heat rules will apply to all top points scorer markets.
Team events with Top Points scorers include Ryder Cup, Solheim Cup, Walker Cup, Presidents Cup, EurAsia Cup and PGA Cup

Ryder Cup: Top Euro/USA Points and Europe/USA to win the Ryder Cup
You're betting on: which team will win the Team Event and which player will achieve the highest number of points for their team
Dead Heat rules do not apply in this market, all winning bets will be paid inclusive of ties.

Ryder Cup: Team Competitions
To Get Selected amount of Points
You are betting on whether the player will get the selected amount of points in the event. Bets stand regardless of the amount of matches the selected player may play in.

36 Hole 3 Balls
You're betting on: which player will achieve the lowest score (from the stated players) over the first 36 holes of the tournament.
If all players do not start then pairings or groups will be void
36 hole 3 Balls will be offered about threesomes playing together over the first two rounds. In the event that these groups change, then bets will be made void
In modified Stableford events the bets will be settled on the points scored and not the strokes taken.
Dead Heat rules may apply
Players must complete 1 hole for bets to stand, otherwise bets will be void.

Mythical 2/3 Balls
You're betting on: which player will achieve the lowest score (from the stated players) over 18 holes
If all players do not start then pairings or groups will be void
Bets will be on either two or three players, paired up together, who may not necessarily be paired in official groupings.
In modified Stableford events the bets will be settled on the points scored and not the strokes taken.
If a player withdraws or is disqualified during the round, the other player is deemed the winner. If both players withdraw or are disqualified during the round, bets will be made void.
Players must complete 1 hole for bets to stand, otherwise bets will be void.

2-ball Tie No Bet
You're betting on: which player will achieve the lowest score (from the stated players) over 18 holes.
Both players must tee off for bets to stand.
If a player withdraws or is disqualified during the round, the other player is deemed the winner. If both players withdraw or are disqualified during the round, bets will be made void.
In modified Stableford events the bets will be settled on the points scored and not the strokes taken.
In the event of both players returning the same score over 18 holes, then all bets will be void.
Players must complete 1 hole for bets to stand, otherwise bets will be void.

2-ball/Mythical 2-ball To Win By Shots
You're betting on: How many shots will the selected player win his match by.
Both players must complete 18 holes for bets to stand.
If a player withdraws or is disqualified, then bets will be made void.

Next Hole Winner
You're betting on: which player will shoot the lowest score on the selected hole. 
In markets involving just 2 players, if both players shoot the same score then that will be resulted as a Tie.
In markets involving 3 players, if two players tie on the lowest score of the three, then that will be resulted as Any Other.

Next Hole Score
You're betting on: the score for each quoted player on the next hole.
Birdie or Better will be settled as a winner if the player scores under par for the hole.
Par will be settled as a winner if the player scores exactly par for the hole.
Bogey or Worse will be settled as a winner if the player scores over par for the hole.
Bets will be made void if for any reason the player does not play the hole quoted.

Next Hole Score Combined
You're betting on: the combination of the scores of the two quoted players on the next hole.
Both to Birdie or Better will be settled as a winner if both players score under par for the hole.
Either to Birdie or Better will be settled as a winner if either or both players score under par for the hole.
Neither to Birdie or Better will be settled as a winner if neither of the players score under par for the hole.
Both to Par will be settled as a winner if both players score exactly par for the hole.
Either to Par will be settled as a winner if either or both players score exactly par for the hole.
Neither to Par will be settled as a winner if neither of the players score exactly par for the hole.
Both to Bogey or Worse will be settled as a winner if both players score over par for the hole.
Either to Bogey or Worse will be settled as a winner if either or both players score over par for the hole.
Neither to Bogey or Worse will be settled as a winner if neither of the players score over par for the hole.
Bets will be made void if for any reason both players do not play the hole quoted.

Next 3 Hole Winner
You're betting on: which player will shoot the lowest combined score on the selected 3 holes.
The 3 hole selections will be Index 1 -Holes 1,2,3: Index 2 - Holes 4,5,6: Index 3 - Holes 7,8,9: Index 4 - Holes 10,11,12: Index 5 - Holes 13,14,15 and Index 6 - Holes 16,17,18.
If both players shoot the same combined score then that will be resulted as a Tie.

Next Hole Nearest in Regulation
You're betting on: which player will be nearest in Regulation to the selected hole.
Regulation is: On the Green in 1 shot on a par 3, 2 shots on a par 4 or 3 shots on a par 5.
If both/All players miss the green in regulation, then bets will be void.
If a player hits a green in 1 on a par 4, or 2 on a par 5, and is nearer than his opponent, then he will be deemed the winner.
Bets will be settled according to the Official Website of the Tour involved. Where no exact result is determined via the Official Website, then TV pictures will be used to determine the outcome.

Selected Hole Specials
You're betting on: what will happen over the entire tournament, i.e. Spieth to Birdie 15th Hole all 4 Rounds.
All 4 Rounds of the Tournament must be completed otherwise bets will be void.
Any changes to the Par of the nominated hole, then bets on that hole will be made void.
Bets will be deemed losers if a Player Misses the cut, gets Disqualified or withdraws, provided they have teed off in the Tournament.
Any fairway related markets must finish on the stipulated hole including Price Boosts.

Head to Head
You're betting on: which player will shoot the lowest score on the selected hole.
If both players shoot the same score then that will be resulted as a Tie.

Any Player Under Par/Any Player Over Par
You're betting on: any of the three players named in the event to score under/over par on the selected hole. 

Lowest 18 Hole Event Score
You're betting on: Which player will have the lowest 18 hole score in the tournament. 
Both players must hit 1 stroke for bets to count.
Bets void if both players have the same lowest score

Lowest Round Score
You're betting on: Which player will have the lowest 18 hole score in the specified round. 
Dead Heat Rules may apply to win and place positions.

Finishing Positions
You're betting on: what will the official final finishing position of the selected player be.
This market will be settled on the Official Finishing position of the player, regardless of tied-for places. For instance, if 4 Players were to tie for 16th position, each player would be considered to have finished in 16th place.

Tournament Trios
You're betting on: Which of the 3 players will have the lowest event total?
Dead Heat Rules may apply.
All three golfers must complete the 1st hole for bets to stand, otherwise bets are void.
In the case of a withdrawal, or disqualification, then the player will be deemed as a loser, providing he has teed off in the Event
Where a playoff is used to determine a winner, the playoff winner will be settled as the winning selection in the Tournament Trio market.

Round by Round Improver
You're betting on: whether the stated player will improve their previous round score in each subsequent round
72 Holes must be played in the event otherwise bets will be void.
Selected player must improve their previous round score in each round for bets to win. Example - Round 1 75, Round 2 73, Round 3 70 and Round 4 68 would be a winning bet.
Ties in any round would be deemed a losing bet. Example - Round 1 75 Round 2 69 Round 3 69 Round 4 68 would be a losing bet.
Players must make any cut, and play all 4 rounds for bets to stand. If a player misses the cut then bets taken on that player will be deemed as losers.

Straight/Dual Forecast
You're betting on: players coming 1st and 2nd in the tournament (either order for dual forecast)
For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Dead-heat rules may apply.
Both players must tee off for bets to stand; otherwise bets will be made void on that selection.
In the event of a tie for second place, Dead heat rules will apply, i.e. a 4 way tie for second place will mean the bet will be settled at a 1/4 of the original stake.

Round 1 Leader Dual Forecast
You're betting on: players coming 1st and 2nd in the first 18 holes (either order for dual forecast)
Dead-heat rules may apply.
Both players must tee off for bets to stand; otherwise bets will be made void on that selection.
The full first round must be completed by both players for bets to stand.

Golf Match treble
You are betting on a Golf Match treble. Your selection must be the clear winner against the opponents stated i.e. a lower score than the other two players 65 vs 66 & 67. Any tie i.e. 65 v 65 v 66, then bets will be losers.
Any tie i.e. 65 v 65 v 66, then bets will be losers.
Your player must also achieve the stated Over Birdie line and Under Bogey line in the selection for the treble to be a winner.
Any Eagles or better will count for the Birdies, and any Double Bogeys or worse will count for the bogeys

Player Performance Bets
You are betting on: How many birdies or Bogeys the player will have in the selected rounds.
Any Eagles or better will count for the Birdies, and any Double Bogeys or worse will count for the bogeys
Any change of Hole par during the round, then all bets will be made void
The selected player must complete the nominated 18 holes for bets to stand. Any withdrawal or disqualification during the round, then bets will be made void on that player
Bets are on the stipulated round only, playoffs do not count as part of the bet.

  Tee Shot to Hit Fairway
You are betting on: Will the ball land in the fairway on the selected hole (Par 4 or Par 5) from the tee shot.
This will be settled on the finishing position of the ball from the tee Shot. bets will settled in accordance to the official Golf Tour site.
Where no exact result is determined via the Official Website, then TV pictures will be used to determine the outcome
Par 3's do not count.
Ball must land in the fairway of the selected hole

Hole 1 Tee Shot to Hit Fairway
You are betting on: Will the ball land in the fairway from the tee shot on the Hole 1 of Round 1 only.
Rd 1 Hole 1 Only. If any players tee shots (or subsequent second shot) aren't shown on TV or where no result can be determined via shottracker or shotlink, then bets will be settled at reduced odds on the remaining selections.

To Hit the Green in 2 or 3 Shots
This will be settled on the finishing position of the ball from the second or third shot. Bets will settled in accordance to the official Golf Tour site.
Where no exact result is determined via the Official Website, then TV pictures will be used to determine the outcome

To hit the green in Regulation
Regulation is: On the Green in 1 shot on a par 3, 2 (or less) shots on a par 4 or 3 (or less) shots on a par 5.
The ball must finish on the Green
Bets will settled in accordance to the official Golf Tour site.
Where no exact result is determined via the Official Website, then TV pictures will be used to determine the outcome

To Hit Shot inside Specified Distance
Bets will settled in accordance to the official Golf Tour site.
Where no exact result is determined via the Official Website, then TV pictures will be used to determine the outcome.
Shots must finish on the Green to be counted as . Bets missing the green ie Fringe/Rough/Bunker etc but inside the nominated distance will be deemed as losing bets.

Player Round Scores
If there is a change in Par to the course (i.e. the course changed to a par 71 instead of a 72), then all bets on the respective round scores will be made void

Wire to Wire Winner
You’re betting on your selected player leading after rounds 1, 2 & 3 (ties included) and winning the tournament.
All 72 Holes must be completed, in the event of a reduction in the number of Rounds/Holes played all bets will be made void.

All To Finish T5/10/20 Inc Ties
You are betting on: all named golfers in the selections coming either top 5, top 10 or top 20 including ties, at the completion of the event.

Match Play Events
You're betting on: Overall winner of the Matchplay Outright. Placed positions will be deemed as – Runner Up -2nd Position, Losing Semi-Finalists – 3rd Position, Losing Quarter-Finalists – 5th Position. Dead Heat rules may apply depending on the number of Each Way places offered.
Players must complete 1 hole for bets to stand, otherwise bets will be void.
Match Winner – You are betting on the outcome of the Match winner. In some formats, a Tie may be a viable outcome, in which case a price for the Tie (after 18 holes) will be available, but in other outcomes, the match will go to sudden death and a winner will be decided, with no tie. Players must complete 1 hole for bets to stand, otherwise bets will be void.
Match Winner Tie No Bet – You are betting on the outcome of the Match winner, if the Match ends All Square (Tie) then bets on the market will be made void.
To Win by Holes – Bet on the selected player to win by holes. E.g. – McIlroy to win by 4 or More Holes would win if McIlroy winning margin was at least 4 holes, i.e. 4 &2, 4 & 3, 5 & 3 5 & 4 etc.
Result After 9 Holes – What will the match result be after 9 holes have been completed.
1st to go 1 up – Which player/Team will be the first in the match to lead 1 up.
Match Finishing Hole – What hole will the match end on.
To Win X Hole – What will the outcome of the selected hole be.
Result After 9 Holes & Match – What will the result of the match be after 9 holes, and then at the completion of the match.

Belgian Knockout 2019
For settlement of 36 hole stroke play winner, bets will be settled on the entire fields scores, irrespective of their tee times. Dead heat rules may apply to both win and placed positions.

Driving Skins Relief Match
Match Betting - You are betting on who has won the most cash at the end of the match.
Dead Heat rules may apply.
Longest Drive - Which player will have the official longest drive on the selected hole. Markets will be settled via PGATour.com.
Most Money Won After 9 Holes - You are betting on who has won the most cash at the end of the specified holes - Dead Heat Rules Apply.
Most Money Won - Which team will win the most money on the selected holes - Dead heat rules will apply if equal amounts are won.
Most Money Won on Holes 17 & 18 - Which team will win the Most money on Holes 17 and 18 Combined. Only these 2 holes count. If extra holes is used to determine overall winner, this will count for money combined on holes 17 and hole 18.

Price Boosts/Hole Price Boosts/Round Price Boosts
Bets void should the selection not take place
Once a golfer tees off all bets will stand
Please also refer to market rules where the selection has been boosted from

Match/Win/Player/Round Specials
Bets void should the selection not take part
Any score/hole specials shall be settled from official result e.g PGA Tour site
Dead heat rules may apply to tied positions/scores
Once a golfer tees off all bets will stand.

Without Favourite
You’re betting on who will win the round/tournament without the favourite. Bets void should the selection not take place
Dead heat rules may apply to tied positions
Once a golfer tees off all bets will stand.

Nationality vs Field
You’re betting on the specified Nationality vs ‘the field’ – E.g USA vs The Field
Bets void should all the selections from that nation not take part
‘The Field’ = any other runner not from the specified nation e.g USA vs all none-USA
Bets settled from official site e.g PGA Tour site
Once a golfer tees off all bets will stand.

Winning Margin
You’re betting on the specified winning margin of the player
Bets void should the selection not take part
Bets settled from official site e.g PGA Tour site
Once a golfer tees off all bets will stand.

Nationality of Winner
You’re betting on the specified Nationality of the winner
Bets void should all the selections from that nation not take part
Bets settled from nationality on official site e.g PGA Tour site
Once a golfer tees off all bets will stand.

Cross Sports RequestABet
Please refer to rules from other sports markets involved in the selection
Bets void should one of the selections not take part
Once a golfer tees off all bets will stand

Four Chances To Win
Bets void should one of the four selections not take part here
Once a golfer tees off all bets will stand

Player Driving Distances
All driving distance bets from the tee, must finish in the fairway unless otherwise stated. I.e Tiger Woods to drive 350 yards+, any tee shot finishing 350+ yards off the tee must finish in the fairway for bets to be classed as a winner.

Bogey Free Event
You're betting on: Will the selected player have a bogey free event.
Any event where the player doesn't drop at least one stroke to par.
72 holes must be completed or bets will be deemed void for this market.

Handicap Betting
Players must play 72 holes or bets on that selection will be a loser. Simply subtract the players handicap from their final 72 hole score - e.g McIlroy scores 280, with a handicap of -2, his final handicap score would be 278. Each Way 1/4 odds for  1st 3 places. Dead Heat rules may apply to both win and placed positions.

To Play in the Final Group in Round 4
Select the player to play in the final/last group of Round 4. All 4 rounds must be played for bets to stand.

Modified Stableford Events
Where the official Tour declares events as (modified) Stableford events and not strokeplay events, all bets will be settled on the points gained or lost by the player (Stableford system) and not on what strokeplay score they may achieve.

PGA Tour Championship
All bets will be settled on the actual scores unless it is stated that the pre event handicaps count (FedEx Cup pre event handicaps given to all 30 players). All 2 balls and mythical 2 balls will be settled as normal with no handicaps applied.

FEDEX Cup
All bets in this event will be settled using the handicap system put in place for the event.

To Make The Team Markets
 Nominate a player to make the selected Events team. Bets will be settled on which players are part of the Opening Ceremony as members of the Side.

For outright betting if your selected player does not play your bet will be made void, except in the case of World Championship bets, which will be classed as ante post.
If the match starts but is not completed, the player progressing to the next round will be classed as the winner.

Snooker
We offer the following bets on snooker:
 

To Qualify for the World Championship
You're Betting On: The named player to qualify for the main tournament of the World Snooker Championship in the specified year.
If the World Championship doesn’t take place in the specified year, bets will be void.

  Match Result
Bets settled on the official result of the fixture
Should a player retire for any reason during the match, bets on that player shall be settled as a loser
If the match starts but is not completed, the player progressing to the next round will be classed as the winner

  Price Boost
Any bets on Price Boosted selections shall follow the same rules as the original market they have been boosted from
Should any selection in your bet not take place/take part in the event then the entire selection shall be settled as void

 Total Frames
You’re betting on: how many frames there will be in total in the entire fixture/event
Should the match be abandoned/cancelled for any reason before or during the event bets shall be settled as void

 High Break Next Frame
You’re betting on: which player will make the highest break in the next frame
Should the ‘Next Frame’ not happen for any reason, bets shall be void
Should it be a tie, where ‘Tie’ has not been quoted bets shall be settled as a dead heat

  Correct Score
You’re betting on: what the correct score will be.
If the match starts, but is not completed, correct score bets will be made void.

Handicap betting
You’re betting on: who will win the match given the stated number of frames handicap start.
If the match starts, but is not completed, handicap betting bets will be made void.

Session Winner
You’re betting on: who will be the designated session winner
Settlement will be based on, and upon completion of, the intended scheduled number of frames in the session.

Highest Break (Match)
You’re betting on: who will make the highest break in the match.
If the match starts, but is not completed, highest break bets will stand as long as one frame has been completed.
Player A constitutes the first named player in the match title, e.g. O'Sullivan v Selby - Player A would be O'Sullivan, Player B would be Selby

Highest Break (World Championship - Crucible Only)
You’re betting on: who will make the highest break in the Tournament.
In the event of a dead heat, dead heat rules will apply.

Highest Break Score
You’re betting on: what the highest break in the match will be.
If the match starts, but is not completed, all highest break bets will be made void.

Next/Current Frame Winner
You’re betting on: who will win the next/current frame of the match.
If a frame starts but is not completed then all bets on that frame will be made void. In the event of a re-rack all bets stand.

First Colour Potted
You’re betting on: which colour will be the first to be potted in the frame.
If there is no television coverage to verify the result of any market that has already been offered, bets will be made void.
If there is a re-rack and a colour has already been potted, bets will stand on that colour.
Fouls do not count. Bets will be settled on the first legal potted colour.

First Red Potted
You’re betting on: which player will pot the first red in the frame.
If there is a re-rack and a red has already been potted, bets will stand.
Bets only stand for the first legal red potted, foul shots do not count.

First Red in which Pocket
You’re betting on: which pocket will the first red be potted
The 'bottom' pockets will be defined as the pockets nearest the black spot along the bottom cushion (as when viewing a table on TV coverage)
If there is a re-rack and a red has already been potted, bets will stand.
Bets only stand for the first legal red potted, foul shots do not count.

Total Points
You’re betting on: how many points will be scored in the frame in total between both players.
If there is a re-rack any points scored prior to the re-rack will not count.

50/100 break
You’re betting on: whether there will be a 50 or a 100 point break in the frame.
Player A constitutes the first named player in the match title, e.g. O'Sullivan v Selby - Player A would be O'Sullivan, Player B would be Selby

Total 50/100 Breaks
You’re betting on: how many 50/100 breaks there will be in the match.
If the match starts, but is not completed, total 50/100 bets will be made void.
Player A constitutes the first named player in the match title, e.g. O'Sullivan v Selby - Player A would be O'Sullivan, Player B would be Selby

Name The Finalist
You’re betting on: which two players will contest the final.

To Reach The Final
You’re betting on: whether the nominated player will reach the final.

 Nationality of Winner
You’re betting on: what will be the nationality of the player who wins the tournament?
Bets will be settled based on the nationalities stated on the official World Snooker website.-​​
If the winning nationality is not quoted in the betting, “any other nationality” will be settled as the winner. If the winning nationality and “any other nationality” are not quoted, bets will be void.

First Time Winner?
You're betting on: will the outright winner be someone who hasn’t previously won this tournament.
Lists of previous tournament winners can be found on the official World Snooker website.

First 4 (or) 8 frames - Outright and Correct score
You’re betting on: which player will be winning at these stages of the match (4 or 8 frames). Correct score bets are on what the score will be at these stages.

Winning Quarter
You’re betting on: which quarter of the draw will include the outright winner of the tournament.

Quarter Betting
You’re betting on: which player will win their quarter of the tournament (and progress to the semi-finals).

Century Betting
You’re betting on: which player will make a Century break in the next frame and/or the match.

Total Centuries will be settled as the total amount of Century Breaks made in the match
A Century Break is a score of 100 points or more within one visit at the table without missing a shot

Player Most Centuries
You’re betting on: which player will make the most centuries from those listed.
Only the listed players count
Market void if any player is a non-runner
Dead Heat Rules Apply
A Century Break is a score of 100 points or more within one visit at the table without missing a shot

  Match Most Centuries
You’re betting on: which player will make the most centuries in the match.
Only the listed players count
Market void if any player is a non-runner
Dead Heat Rules Apply where 'Tie' is not offered in the betting
A Century Break is a score of 100 points or more within one visit at the table without missing a shot

  Pool

Who will win next rack?
You’re betting on: which player will win the next rack.

Who will win the lag?
You’re betting on: which player will win the lag.

Number of balls potted from the break
You’re betting on: how many balls will be potted from the break.
The white ball does not count

Set "X" - Next Frame Winner
You’re betting on: who will win the stated frame.
If the set clock runs out while a frame is still being played, bets on this frame will be void.
If the stated frame does not take place, bets will be void.
If there is no television coverage to verify the result of any market that has already been offered, bets will be made void.

Mosconi Cup

Win Outright
You’re betting on: Which team will win the Event outright.

Handicap
You’re betting on: Which team will win the Event outright, once the Handicap has been taken into account.

Correct Score
You’re betting on: Which team will win Event final correct score.

Day Winner
You’re betting on: Which team will win the specified day outright.

Race to X Points
You’re betting on: Which team will reach the specified number of points first.

Top Points Scorer
You’re betting on: Which player(s) will gain the Most Points in the event. Dead Heat rules may apply.

Golden Break
You’re betting on: A Golden Break is defined as the 9 Ball being potted from the break.

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